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Market

Technology giants are all investing in VR and AR. In the last six years, these companies have invested billions of dollars in research and development of Virtual Reality and Augmented Reality systems.

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Schools

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Schools in the United States spend a lot of money on education technology—estimated soon to be $56 billion dollars—36 percent of which is spent in K–12 education (Nadel, 2008).

Industry

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IDC forecasts the overall AR and VR headset market to grow to 8.9 million units in 2018. That growth will continue throughout the forecast period, reaching 65.9 million units by 2022.

Head-Worn Devices

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A report published by global analyst company CCS Insight shows the worldwide market for virtual reality (VR) and augmented reality (AR) head-worn devices growing by an average of 50 percent annually over the next five years. In 2022, a total of 121 million units will be sold, with a value of $9.9 billion.

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